Developer and publisher Tripwire Interactive have released Making a Monster, a behind-the-scenes look at the Killing Floor 3 reveal trailer.
First seen during the Gamescom 2023 Opening Night Live event, the Killing Floor 3 reveal trailer announced that the next entry in the Killing Floor franchise was in development, using Unreal Engine 5, for PC, PS5, and Xbox Series X|S. The new Making a Monster video, available below and on the Tripwire Interactive YouTube channel, offers a look at the artistry, craftsmanship, and passion that went into the making of the reveal trailer.
Included in the video is a look at the design and development of the franchise’s iconic Fleshpound. The Fleshpound is one of several frightening Zeds players will encounter in Killing Floor 3.
Bryan Wynia, Creative Director at Tripwire Interactive, along with Neil Huxley and Milan Nikolic from Hydra Studios have passionate discussion about the inspirations, creative process, and production for the look of the Fleshpound in the trailer. Emphasis of the look and feel by creating a balance and contrast between the elements of the scene and the Fleshpound.
Killing Floor 3 Details
Set in the year 2091, Killing Floor 3 takes place 70 years after the events in Killing Floor 2. Megacorp Horzine has created the ultimate army of obedient bioengineered monstrosities, Zeds. The only thing standing between these horrific creations and humanity’s future is a ragtag rebel group known as Nightfall.
As a Nightfall specialist, players join forces with up to five other teammates to battle against the Zed army. This dystopian future is war-ravaged and filled with unrelenting waves of Zeds. Battle experience hardens one’s resolve through unlocking new skills and by building the ultimate arsenal.
Killing Floor 3 Availability
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Tripwire Interactive (@TripwireInt X (formerly Twitter), @tripwireinteractive Facebook, YouTube) is an independent developer based out of Roswell, Georgia. The company started off by making the Red Orchestra mod, later winning the “Make Something Unreal” competition in 2004. Since then, the studio has won numerous Multiplayer and FPS Game of the Year awards from top editorial sites. Millions have played a Red Orchestra or Killing Floor game, with an average play time of over 40 hours per player per game. Building on their success, the developer expanded its operations to include Tripwire Presents, a unit that publishes titles on multiple platforms from a range of genres from talented studios.