Indie solo developer Paul Schnepf who goes by the alias Hyperparadise released his super minimalist skateboarding title The Ramp on PC. Available on Steam, this game cuts out all of the bright background neon signs, loud city noises, and other distractions allowing gamers to just focus on shredding.
From chilling out and doing some sweet tricks this minimalist title still lets the player look cool. In The Ramp players need to focus their energy and learn to go with the flow. A chill soundtrack will aid their ears as they roam freely across four extremely different levels. Starting with a simple halfpipe the levels escalate all the way up to a multi-story jump ramp.
There is nothing to collect, nothing to unlock, and nothing to kill. The whole purpose of the minimalist design is to capture the delight of skateboarding in the purest form. Players can enjoy the flow and dive right into a unique skateboarding experience that is both easy to learn and hard to master.
It’s always scary releasing your work into the world, but I’m super happy with how this one came out. It’s a small game, but I hope The Ramp can become your happy place!
Paul Schnepf, The Ramp Creator and Developer
Core features of the game include a simple experience that focuses on the essence of vert skateboarding seen in the real world. There are four levels that include an empty pool, a half pipe, and the multi-story mega jump. With no other distraction this game is all about one showing off their skills. A video that explains the game in 90 Seconds is available for viewing and is narrated by Paul Schnepf.
The Ramp is available on Windows PC through Steam for $5.99 USD. A launch release special 20% off promotion ends on August 10, 2021. For more information about The Ramp visit the game’s Steam page.
Hyperparadise (@__hyperparadise Twitter) is the alias of developer Paul Schnepf. Previously the Berlin-based Schnepf was a co-founer and a part of the Grizzly Games team where he helped to make the hit indie titles Superflight and Islanders. Schnepf’s love of skateboarding inspired him to make The Ramp when he decided to become a solo developer.