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Frontline Zed Coming in Summer 2019

From solo indie developer Richard East under the Volcanic Games name comes later this summer Frontline Zed, an old-school zombie tower defense game.

The modern era topdown shooter puts both action and strategy in at the forefront two weeks after a zombie apocalypse. Players are challenged by defending against a realistic 3D zombie onslaught by night, while managing their time with repairs, searching for weapons, and recruiting other survivors during the day.

I wanted to push the limits of what a solo indie developer could achieve – using the latest games development technologies to create a visceral, 3D experience for players.

Richard East, Volcanic Games Creator and Founder

Through the player’s diary the world’s story and the circumstances are revealed. At some points during the gameplay between all the looting, shooting, and surviving important decisions will have to be made. In some cases these decisions will be whether or not to help fellow survivors or push ahead at all costs.

Up to 100 zombie corpses will be on screen with unlimited zombie ragdolls. In addition there are 14 unique weapons players can collect and will fight through 12 different American environments on their way to being rescued.

The game features full controller support. Supported languages include English, German, Russian, and Chinese. Frontline Zed was inspired by classic flash games such as The Last Stand.

Frontline Zed is scheduled for a summer 2019 release on Steam at a regular price of $11.99 USD. At launch a special $9.99 USD will be available. Players can wishlist Frontline Zed on Steam now. For more information visit the game’s website at frontlinezed.com.

Frontline Zed Official Trailer | Volcanic Games

Volcanic Games (@Volcanic_Games Twitter) is an indie solo development studio created by Richard East. The studio is based out of Sofia, Bulgaria and Frontline Zed will be the first title under the Volcanic Games name. Rather than develop the game in his homeland of Australia, Richard East, moved to Eastern Europe where development costs are 54% lower and was the only way to release a game of this quality with an indie budget.