Blizzard Entertainment announced at BlizzCon their first ever Nexus-born hero, Orphea, for their free-to-play MOBA Heroes of the Storm.
Orphea a ranged Assassin who is the heir to the mighty Raven Lord. Filled with youthful energy and powerful chaotic magic she can easily move around the battlefield. Her Shadow Waltz ability, after damaging an enemy hero, allows her to use a quick dash and reduces the cooldown while dancing across the battle.
Overflowing Chaos, Orphea’s trait, empowers her basic attacks to heal her when she damages enemy heroes.
In addition to Orphea, Heroes of the Storm is receiving some of quality of life improvements in a 2019 gameplay update.
The experience system is being refined to keep matches closer than ever. Destroying forts now provide a strategic advantage with a catapult spawn every third minion wave.
Armor will no longer stack in the update. This is to make armor more consistent with movement speed buffs and debuffs. A new armor UI has been added to communicate these effects.
The Quick Match play experience has been improved. Matchmaking now will prioritize including a Tank, Healer, and ranged Assassin on each team. Unless in a group of five which will have no restrictions. Players that queue for roles that are in short supply will receive bonus XP.
Stimpack is now called Boost. In addition to its current effects, Boost will also add a 5% experience increase for all other players in the game. This effect does stack.
The goal of all these changes is to make matches consistently close while maintaining an action-packed gameplay experience for players.