The new and ambitious MMORTS Starborne: Sovereign Space launched a three month long alpha test that began on October 30th at 18:00 UTC.
From Solid Clouds, Starborne seeks to combine the best elements from 4X empire building games like Civilization with real time, multiplayer mechanics of MMORTS games like Tribal Wars and Travian.
Players take on the role of a space commander who is trying to take control of the galaxy by competing or collaborating with thousands of other players. Alliances can be forged and wars waged as players build their space station into a galactic empire.
In this current alpha test players will be able to complete an entire game of Starborne. The game world has been doubled in size (supporting 5130 concurrent players) and completely revamped with a new UI style. Station skill trees now lead to the creation of companies and there are endgame super structures.
Alliances of player alliances can be formed with endgame confederacies. Alliances can build structures and there are empire policy skill trees. A new card type, module cards, and a new ship type, The Recon, have been introduced. Fleet fights are now rendered on the map.
Stefán, the CEO of Solid Cloud, said “We learned a lot from our late 2017 test, we had to take stock of what was working well and what could be improved”.
Players who are interested in participating in the Starborne Alpha can download the game from the Starborne site.
Solid Clouds is an independent game development company based in Reykjavik, Iceland. The company consists of 15 member team that is led by industry veterans such as Ásgeir Ásgeirsson, EVE Online’s former Art Director. The studio’s debut title Starborne is set to enter open beta in April 2019. Visit the Solid Clouds site for more information.