Indie game developer Studio Aesthesia and publisher The Quantum Astrophysicists Guild have released their arcade twin-stick melee slasher Breakpoint on PC and Nintendo Switch. Going back to a rarely seen era of games this game takes a whole different take on the twin-stick genre with zero ranged attacks in a frenetic bullet hell.
Using neon weapons players can slice, dice, slash and smash their way across the battlefield. As one takes on the waves of enemies from the swarm they will want to pay attention to their weapon’s health bar. Once the weapon breaks, it will explode. Timing a weapon’s breaking point one can use it as a tactical advantage against the enemy swarm.
Each weapon has a skill tree that builds up to devastating and powerful area of effect attacks. Every upgrade only adds to the lethality of one’s weapons while also changing one’s strategy.
There are leaderboards. Players can instantly watch the replay for any run with the push of a button. By learning from one’s past gameplay they can try to take the top spot on the leaderboards and become the ultimate champion.
With Breakpoint, we wanted to make a game that feels intensely satisfying to play. We love games with great moment-to-moment gameplay; we’re unabashedly influenced by titles with great game-feel like Nuclear Throne from Vlambeer, and we’re highly influenced by games like Geometry Wars or Devil Daggers, where the player can turn a tense predicament into a huge comeback with knowledge and skill. We really enjoy those moments, and we think players will too.
Ed Lu, Studio Aesthesia
The retro neon vaporwave aesthetic isn’t just limited to the screen. For those with the iCUE RGB integration from Corsair will see custom animations and illumination while playing Breakpoint on their Corsair keyboard, mouse and headset.
Breakpoint on PC through Humble Bundle and Steam and on the Nintendo Switch for $4.99 USD. A launch week discount of 20% runs until October 1, 2020. For more information about Breakpoint visit the developer’s website at studioaesthesia.com.
Studio Aesthesia is a small independent game studio based in Seattle, Washington. Founded by Edward Lu and Nick Amlag, the studio focuses on developing games with punchy kinetic gameplay alongside unique mechanics.
The Quantum Astrophysicists Guild (@QuantumApG Twitter) was created in 2011 by Ty Taylor, a Forbes 30 Under 30 inductee. The Seattle, Washington based company’s first game, The Bridge, was released in 2013 and was featured in various competitions and festivals around the world. Tumblestone was their second title released in 2013. In 2019, the company began publishing third-party indie titles leading with Almost There: The Platformer.
By clicking any Humble Bundle links on this site, Nano Gaming News may receive a small share of any sale made through these links.