Indie developer Wreck Tangle Games is releasing the first two chapters of a five part horror adventure series Quintus and the Absent Truth on Steam. The first chapter, Forgotten, was previously available free to play on Game Jolt and Itch.io. With the Steam release, the second chapter, Misled, will be available alongside the first chapter.
Alan Shaw is a failing musician who is trying to find his mysteriously missing daughter Lydia. What is a normally common synopsis in movies and games that features a traditionally lonely adventure, this story differs. Quintus, an intelligent mouse, is Alan’s pet who tags along on the search for the truth.
Having a mouse companion, particularly an intelligent one, can really come in handy. For example, Quintus can reach places that Alan’s hands cannot whether it be pushing a button or grabbing an object. Plus Quintus has a knack for providing useful hints along the way.
The near minimalist art style of the first-person single player game places an emphasis and unique view on light and dark. While most horror genre games place players in pitch black environments with a limited source of light such as a candle or flashlight, Quintus and the Absent Truth takes the opposite approach. Even in darkness players can still see the outlines of the environment and when the lights are on these objects have textures and materials. All of this combine creates a unique visual style not seen in other games in the genre that still creates a tension-filled cold an horrifying experience.
Currently an untitled Chapter Three of the five part story is well into development according to the developer Wreck Tangle Games.
Quintus and the Absent Truth chapter’s one and two will be available on Steam starting on October 14, 2020. Chapter One: Forgotten is currently available free to play on Game Jolt and Itch.io. For more information about Quintus and the Absent Truth visit the game’s webpage on the developer’s website here.
Wreck Tangle Games (@WreckTGames Twitter) is a solo developer studio founded by Orion Moon. In 2014, Moon applied his background skills in music composition, song writing, graphic design, film and fictional writing to a single creative output through game development utilizing the Unity game engine. GiAnt, an ant simulator was released in 2016 as the studio’s first title.