Welcome to the Nano Gaming News Weekly Rewind for April 11, 2020 where we cover stories and events we missed over the past week.
If you were one of our weekly readers wondering where the Weekly Rewind went for April 4, it became the victim of some technical problems. Last Saturday while the website was doing a series of back-end updates there were some problems which led to some things not happening. This sort of thing does happen. Instead of the past week, we are looking back at the last two weeks.
The hit game Stardew Valley along with VGM Classics is running a Kickstarter to record a new orchestral CD of the music from the game. Orontes Games is gearing up for their racing game DRAG. Also inkle is hard at work on their next game Pendragon. Plus QYJO released their Gamedev Beatdown combat sim.
For those that missed some of our other stories, here is a run down of a few of bigger stories over the past two-weeks. Good Company jumped into early access and Pode jumped from console to PC. Hokko Life, DwarfHeim and Embr all found publishing deals. Slash Roll revealed their upcoming release date and some games such as Project Xandata and Kaze and the Wild Masks have been testing with beta access.
Stardew Valley Orchestra Kickstarter
VGM Classics is hosting a Kickstarter for a new orchestral CD recording featuring all the wonderful music of Stardew Valley. Just a few days into the campaign the base $1500 goal.
Originally the project was planned without crowd funding with several recording sessions in Budapst, Hungary in mid-March 2020. However, the original plan could not be complete because of the COVID-19 outbreak.
Currently there is about 25 to 28 minutes of music and is the what is included in the base goal. If funding hits $20,000 USD, additional recording sessions will be added to complete the musical vision of Mr. Kentaro Sato, the projects musical director.
To back this project head over to the Stardew Valley Orchestral CD Kickstarter page. Currently the project has $8830 pledged and 30 days left to go.
DRAG Coming to Steam
Orontes Games, the studio founded by two brothers Thorsten and Christian Folkers, is gearing up for the 2020 release of DRAG. The game features slipstream racing and 4-way contact point traction technology. With the new tech, dynamic wheel loads result in true physical weight transfer.
Every component of the vehicles are simulated in real time including the grab mass of the soft-body tire profile model. All of this means that driving will feel as pure as it can be and brings a whole new take on the racing genre to the indie game scene.
Other features of DRAG include 24 singleplayer challenges, multiplayer split screen matches, and gamepad support. The game will enter early access on Steam later this year and players can wishlist the title now.
Pendragon Narrative this Summer
On the heels of last year’s Heaven’s Vault, inkle is ready to drop their next game, Pendragon, this summer. Pendragon features an epic-driven Arthurian legend told as a strategic narrative in turn by turn fashion on the battlefield. As a player plays, the story is created with each move pushing the narrative and dialog choices presenting story twists while opening up new opportunities.
The story is set in AD 673 and Camelot has fallen. Sir Mordred has broken the fellowship of the Round Tables with his jealousy. It is up to Arthur Pendragon to rally the Knights of the Round Table as he faces his final battle. Some will fall, some will survive, and just maybe King Arthur can be saved.
Pendragon will hit Steam in Summer 2020. Players can add the game to their wishlist now.
Gamedev Beatdown in Early Access
QYJO has released Gamedev Beatdown into early access. Unlike other game development sims, Gamedev Beatdown takes a completely different take with turn-based combat and narrative style decision making.
The 2D has several unique features in the procedural design. Crunch Management lets one deal with employee happiness during the crunch times for maximum productivity. Various exotic locations open up unique games to develop. Players will be fighting over real, real-adjacent, and some fabricated day-to-day problems that game developers face. As one develops and releases games within Gamedev Beatdown, they can play the games as mini-games.
Thank you for checking out the Nano Gaming News Weekly Rewind for April 11, 2020. Be sure to check back next Saturday for the latest edition of Nano Gaming News Weekly Rewind and until then stay safe and #StayAtHome!
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