Launched on March 17, the Kickstarter campaign for the cute and casual RPG Sword ‘n Magic and Stuff is underway. Within the first 2 hours the project hit 40% funding.
The purpose of the Kickstarter campaign is to help Kindred Games finish its first commercial title, Swords ‘n Magic and Stuff. At the time of this articles posting the game has nearly hit the 90% funding mark.
Scheduled to release in early access on Steam for PC and Mac in September 2020, the open world game features a hands-off approach to the multiplayer RPG genre. A class-less and level-less experience allows for players to play however they want using their own curiosity and exploration to drive the gameplay experience.
First started in October 2017, Swords ‘n Magic and Stuff began development which was mostly streamed online through at twitch.tv/kindreddev. In addition, several videos have been posted by Michael Kocha, Kindred Games founder, that discuss and showcase various aspects of the game and the design using the Unreal Engine 4.
Gameplay features a rich lore and immersion that has a strict no hand-holding philosophy set in the fantasy kingdom of Tirawyn. Player driven curiosity and goals drive the gameplay forward rather than a main storyline. In other words, players are in control of how they play the game and of course there are swords, magic and stuff.
Up to 8 players can play through a Steam listen server with plans for optional dedicated servers players can host. The game is planned to be priced at $20 USD during the early access phase on Steam with future plans for console ports, including the Nintendo Switch.
Swords ‘n Magic and Stuff’s Kickstarter campaign runs until 6 AM PDT on April 16, 2020. Currently the campaign has 542 backers with nearly 90% of the funding goal met. For more information on Swords ‘n Magic and Stuff visit the game’s website at playswordsandmagic.com or join the Kindred Games Community Discord.
Kindred Games is an indie game developer that was founded by Michael Kocha (@MichaelKocha Twitter) who has 14 years of experience making games as a hobby. The Washington, USA based studio focuses on community engagement by streaming the development process, publishing regular YouTube videos with developer updates, and an active member in online communities. Currently the studio’s team includes Lead Programmer Amoz Newkirk and Community Manager Janna Kocha.
Update September 8, 2020: Added updated YouTube trailer URL.