Publicly playable and free the tactical RPG prologue, Tenderfoot Tactics: The Foreverlands, from Badru is now available. The prologue acts a means to introduce the world of Tenderfoot and highlight the current state of gameplay of witchy goblins meddling with natural systems.
Set in a world where a terrible Fog, a vast, voiceless, and cruel spirit, has devoured the once-thick forests of the mainland. With nowhere left to call home, a small party who has been granted magic by friendly spirits, sets out on adventure. Along the way they must find a way to save the many goblin towns of the rocky coast, discover the truth about the Fog, and if possible, put an end to it.
Inspired by classic tactical RPGs such as Final Fantasy Tactics, Tenderfoot Tactics features deterministic combat where the little choices have complex and unpredictable consequences. The novel turn-based combat system has easy to understand rules while providing depth. Additionally there are no damage ranges and no random miss chances.
There are dozens of distinct evolutions with druids, warlocks, shamans, knights to the more unique like bog witches, lavamancers, and wights.
A vast and open world waits for exploration. Strange artifacts lie in wait in ancient ruins. New friends are just around the next bend in the lush artistic world. Weatherworkers when in party allow for faster travel at seas. Players can take to the skies as a bird to survey the landscape and plan their route.
Players can manipulate the elements turning the battlefield to their advantage. One might raise a mountain, boil a lake, drain a river, or even open a chasm, and grow plants. However, this may have consequences because nature is complex and more often than not very fickle. Those player started fires might just come back to haunt them.
Tenderfoot Tactics is set to be released in early 2020 on Steam. The prologue Tenderfoot Tactics: The Foreverlands is available for free on Itch.io for Windows, OSX, and Linux.
Badru (@sonofbadru Twitter) is at the core of the Tenderfoot Tactics providing the code, art, writing, and the brunt of the design. In 2018, Badru left his job in order to return the independent market. Work on the game began after the 2014 release of Eidolon where Michael Bell joined the project. Tenderfoot Tactics was later sidelined when the two switched to another project where they found themselves working with Isa Hutchinson whom they had previously worked. Bell is providing music and sound design while Hutchinson is working with design and writing for the game.